"We retain 10% of what we read, 20% of what we hear, 30% of what we see, 50% of what we see and hear, 80% of what we say, 90% of what we say and do."
(Laurent Mucchielli, Sociologist)
Stimulation is the spearhead of learning, in order to encourage the attention and involvement of students during their workshops, we have chosen to place "Gamification" as the driving force behind our solution.
There are currently different pedagogies in our schools:
The so-called Magistral method which consists in transmitting knowledge to students who remain passive.
The Active method, which on the other hand proposes an approach to mobilize the learner. In its learning program Uniworlds.org offers a specific framework that allows the learner to acquire knowledge that he can later generalize.
This learning device will also allow the learner to acquire a better self-confidence and a greater ease in the oral practice of foreign languages.
The exchanges that the students will be able to have via Uniworlds.org will allow them to consolidate the theory seen in class through practice with other students around the world.
One of the major contributions of Uniworlds.org for each student is not only to gain access to a culture distinct from his or her own, but also to other ways of thinking about the world by giving access to different knowledge and reflective modalities.