Stimulation is the spearhead of learning, indeed in order to promote the endurance of students during their workshops, we have chosen to place Gamification as a motor.
In fact, there are currently different teaching methods in our schools.
The so-called masterful method which consists in exposing one's knowledge to the (passive) students like a presentation.
The active method, which conversely offers a learner mobilization process. In its learning program Uniworlds.org offers a specific framework that allows the learner to acquire knowledge that he can generalize later.
“We remember 10% of what we read, 20% of what we hear, 30% of what we see, 50% of what we see and hear, 80% of what we say, 90% of what we we say and do. ”
(Laurent Mucchielli, Sociologist)
The exchanges that students may have through Uniworlds.org will consolidate the theory seen in class by doing with other students around the world. Indeed, if we refer to the learning of the language of young children, they manage to acquire it through contact and not through hyper theorization.